FILENAME: 
             Fritz_md_bridge_Rel0.98.pk3
REVISION:    
             0.98 Release
RELEASE DATE: 
             September 6, 2007
AUTHOR:      
             TomTom
DESCRIPTION: 
             For FritzBot Mod (0.7) Play in RTCW Enemy Territory 2.60.  
             Bot AI and navs for the map md_bridge.  The small map and the small 
             bot teams I have defined are well suited for playing on slower machines.
             This is a CTF variation map.  Axis and allies each have 1 dynamite
             objective, 1 steal and deliver objective.  The winner needs to deliver the
             stolen docs to the radio on their side.  I have changed the previous bias 
	     (unintended?) where axis won if it was a stalemate.  There is no bias now
             so that means in a stalemate the play continues beyond the 15 minute
             map time limit. 
             (Note this can be a problem when bots especially field ops have gained xp)

MAP LINKS:
	     Mappers site:

             Other sites:
	     http://www.seashadow.it/listing/etmain/md_bridge.pk3
	     http://www.enemyterritory-stuff.com/maps/md_bridge.rar
	     http://returntocastlewolfenstein.filefront.com/file/MP_Bridge;19666
	     http://www.thjenal.de/et/etmain/md_bridge.pk3

USAGE:       
             Find the map on the web and place the small mapfile md_bridge.pk3 into 
             the directory \etmain.  Place this file into the directory created by
             FrizBot (\FritzBot) overwriting any older versions.

             Select from the Start menu the map md_bridge or the campaign md_bridge_3
                  -- OR --
             Open the console (`) and type  
                  \map md_bridge
                  -- OR --
             Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map md_bridge 
                  -- OR --
                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign md_bridge_3

             
CONTENTS:
 Length      Date     Time    Name
 ------      ----     ----    ----
   3399   05-09-2007  22:45   BOTS/SCRIPTS/md_bridge.aiscript
  14987   05-09-2007  22:38   BOTS/MAPS/md_bridge.nav

    719   21-08-2006  14:16   CONFIGS/md_bridge.bots
    176   21-08-2006  17:43   CONFIGS/md_bridge.cfg

   5209   21-08-2006  18:41   MAPS/md_bridge.script

          05-09-2007          README- md_bridge rev0.98.txt

CHANGES:
	 0.98   - Released to the bindlestiff by TomTom September 6, 2007
		- many new routes and route tested
		- Radii and connection tweaks
		- New actions like aircaning to damage the attic mg nests
		- S.O. balance should be 1:1 but was often closer to 2:1 axis:allies! for reasons unknown 
		  (last S.O. batch test was 3 wins each).
		- Map can still run into serious overtime (>15min) on occasion.
         0.02   - WIP (stopwatch BETA)  October 6 2006 TomTom
		- Added deliver routes to increase pathing under bridge swim to avoid the artill
		- Script changes to half remove team storage door so engrs can get to the hidden passge wall. Bug(1)
		- aiscript changes to support grouping of actions for more aggressive return fight
		- aiscript hack taken out
		- engr camps for defense and to give the engrs something to do bug(2)
   		- spawn route tweaks to fix some bots clipping the wall and killing themself before they get to the first node
		- deliver point tweaks so closenode is not a jump node, bug(3), Bug(4) I hope
		- aiscript changes to turn on and off the deliver action group
		- many other tweaks
         0.01b 17, 2006
		- Corrected direction of node path 143-144 
		- added to aiscript connections for 144-143 and 53-52 just to get the engrs
		 out of the spawns so they won't block the path, until I can do something
		 about the team doors that block access to the wall. Terrible HACK!
		- tweaks to nodes at windows of storage room/spawn
		- removed satchel ops from 2 mgnests each cause CvOps killed themselves 
		or failed to blow the nest
		- tweaked radii especially at deliver point and for doorways
		- moved and adjusted routes to be in the main spawn
         0.01 Initial Beta snapshot by TomTom August 05, 2006
         

KNOWN BUGS:
         few except for engrs (Tested on FritzBot rev. 0.7)

          (4) Might still be possible that the deliver point might be missed and 
              the doc holding bot will then be beside it inactive (watch for this)
          (5) Getting the cvops to satchel the mgs is imperfect.  They also kill
              themselves at lot and need to watch for unnecessary satcheling
	  (6) balance should be 1:1 ideally


TO DO:
	(5) Can we exit the game at the time limit in a draw? No it appears
	(9) Better balance

===================================================================================

All copyrights and trademarks are the respective property of their owners

// BRIDGE MAP - Orginaldesign by Drakir
//              Redesigned and adapted to ET by =MIZAR= DESIGN
